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Man of steel wiki
Man of steel wiki















Killer Frost/Prime: While Killer Frost does still dampen Superman's ability to gain power, upon gaining a bar of meter, should his passive activate, he could save himself a grueling struggle of building up a bar of power once again.Characters, or Gear that can increase power generation.Batgirl/Prime: One bar of power to start with allows Superman to get his passive off quicker, providing another potential counter to Killer Frost/Prime or a quicker way to brutalize the opposition.Wonder Woman also gives Superman an extra counter to Killer Frost/Prime as Frost's power dampening does not affect Wonder Woman's passive, though it will affect the speed at which it is generated. Wonder Woman/New 52: Wonder Woman's passive gives Superman more power before he even tags in, allowing him to potentially activate his passive faster without having to build one bar of power through attacks.Having a card that "counters" Superman does not mean it is always a good choice. Please note that battles are highly situational: this section only mentions cards that have mechanics that, for any reason, are particularly effective with/against, or particularly ineffective against Superman. The Gauntlets give him health regeneration when he uses Flying Punch (1st Special) and the Chest Armor gives him a chance to lifedrain when Ground Smash (2nd Special) is used, perfect for a character that utilizes special attacks as a main form of offense. And lastly, the LexCorp set is perfect for a character that heavily relies on specials.Thanks to the Gauntlets, there is a chance that Superman will stun the opponent when he switches in, giving him the perfect opportunity to use these specials unblocked. Superman's passive makes it almost crucial that he always has at least one bar of power, brutally crippling the opponent by using his specials over and over again.

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This way, the player can think about just full out attacking, rather than worry about health. The Chest Armor gives you a chance to reflect all special damage when blocking, and if the specials do hit, thanks to the Helmet, blocking stops more damage anyway. First off, when playing with this Superman, it is crucial to set him up in a way so that you don't have to worry about him dying.Equipping this set changes the Man Of Steel from a good character to a great one, and changes the way he can be played completely. The LexCorp Set, one of the 4 Survivor Mode gear sets, happens to go very well with Superman/Man of Steel's capabilities. Clark Kent's Glasses is also great if you want focus on his SP1, providing power generation and guaranteed chance of Disable Special on unblocked SP1. On the other hand, his SP2 has a very slow starting animation and is easy to block, while his SP1 can be unblockable by using it immediately after a heavy basic combo. Superman's signature gear, Kryptonian Battle Suit, is a good match for him, as it increases (and scales with) his high base health, and allows him to heal for very large amounts of health if his passive triggers repeatedly on his SP2 including other Gears such as The Ibistick which gives him large boosts to power generation and special damage. For example, it was possible for him to use his Super Move five times in a row, with a probability of 0.81% (roughly 1 out of 123 times). Previously, his passive even worked with his Super Move, which allowed him to do absurd amounts of unblockable damage (that cannot miss, unlike if you spam Roaring Strike too rapidly with Shazam) he was known to carry players much higher than any card at the same level as long as they persistently try their luck with his passive. When his passive activates, an aurora of red and blue lights appear behind him, and no power will be used for the special.

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His 1200 base health makes him (along with Superman/Prime and General Zod/Man of Steel) one of the characters with highest base health that could be bought in store without unlock. Man of Steel Superman's passive activating on Ground Smash.















Man of steel wiki